“You could root for him, or hate him, or think he’s funny, or think he’s a sexist dinosaur. “Duke was a character whose running commentary made it feel like he was playing the game right there with you, snarking about the gameplay as it happened,” said Franklin. Doom was a game where players smashed the spacebar (aka “interact”) to find hidden doors, Duke Nukem 3D was a game where players smashed the spacebar to see how deep the rabbit hole went in the environment.
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What little existed was so terrible that even a pastiche action hero cliché that served up warmed-up Army of Darkness quotes and Aliens movie references was more entertaining than the anonymous nobodies we used to play.”ĭuke would comment on how good they looked when the player glanced at the mirror, an action that doesn’t seem consequential in 2022 but was wild in 1997, because up to this point, you didn’t expect to see anything in the window! And you certainly didn’t anticipate being rewarded with a response after interacting with objects as innocuous as a light switch or toilet. Back then, video game dialogue was almost non-existent.
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“Because Duke Nukem 3D had dialogue, any dialogue.
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“Why was Duke iconic?” said former PC Gamer editor Jason Bates, who wrote the first cover story for Duke Nukem Forever in November 1997, back when it was thought the game would arrive months later.
![five facts duke nukem forever five facts duke nukem forever](https://i.ebayimg.com/images/g/QgMAAOSw7U5Y~RnD/s-l300.jpg)
And for anyone who wasn’t experiencing gaming in real-time, it’s hard to crystalize exactly what was so appealing about what, with hindsight, is blatantly a misogynist weirdo Schwarzenegger-type running around spewing Evil Dead quotes. The reason people cared so much about Duke Nukem Forever was because they cared about Duke Nukem 3D, a game released the same year as Super Mario 64 and Quake, a game that would have a profound influence on the future of games, even if it’s hardly credited as such these days. “In some ways I think there's echoes of P.T.: A teaser that was incredibly well received and generated tremendous hype only for the final product to vanish, leaving everyone to wonder what could have been.” “ Duke Nukem Forever-or at least the version of the game that's in that 2001 E3 trailer-has haunted a generation of people who grew up playing Duke Nukem 3D,” said game critic Chris Franklin, who runs the YouTube criticism channel Errant Signal. Gearbox Software, Duke’s current owners, did not respond to a request for comment, but that hasn’t stopped the former creative stakeholders around Duke Nukem Forever from using the leak as an opportunity to simultaneously reminisce and sling arrows over why and how Duke Nukem Forever went from one of the most anticipated games to a laughingstock. “I wouldn't be surprised if that build sat unnoticed for years until someone at Gearbox stumbled onto it buried among a bunch of Duke Nukem Forever material they inherited, but that's a completely wild guess.” “It could easily have just sat on that PC (or archived on their network) for years giving anyone the opportunity to copy it and later leak it,” said one former developer, who asked to remain anonymous because they did not want their speculation tied to their name. The version that leaked does contain documentation pointing towards the computer of a former 3D Realms employee, programmer Nick Schaffner, who didn’t respond to a message sent by Waypoint on LinkedIn.
![five facts duke nukem forever five facts duke nukem forever](https://i.ebayimg.com/images/g/6kwAAOSw93dfH5vY/s-l300.jpg)
Waypoint has spoken with three former members of the Duke Nukem Forever development team, and nobody knew where the leak might have come from.